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Malrubius View Drop Down
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Jonas Bailey

Joined: 05 January 2007
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Posts: 1051
Post Options Post Options   Quote Malrubius Quote  Post ReplyReply Direct Link To This Post Topic: Knightmare
    Posted: 28 November 2012 at 12:30pm

Kinda interesting.

This part strongly reminded me of IFGS\Sanctioning stuff.


This is where Knightmare had the edge over the computer games it was trying to emulate. There was nothing artificial about the intelligence of those characters. They were able to communicate with and react to the dungeoneers in ways a computer never could—guiding them, mocking them, and most importantly, listening to them. But this presented a challenge for the actors, as Myatt recalls.

“The thing a lot of people do not understand is that though it was a recorded program, we did it ‘as live,’” he said. “There were no rehearsals, because you couldn’t rehearse the children, otherwise it would no longer be a contest. We did no retakes, because again, you would have been making them into actors, which they were not. The actors in the void, as we called it, had a very hard job. They knew roughly how they were going to guide the children, but they didn’t have a script. They had to improvise. That sounds fine, but remember, you have to keep those kids on track. [The production team] tried to work out every possibility the kids could come up with. But they never did. The kids always came up with something they hadn’t thought of.”

Hobbes: "What kind of nut would *care* about all this?"Calvin: "*EVERYONE!* This is hard data! It lets you quantify your enjoyment!"
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