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Price of Unity Thanks

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whaddon View Drop Down
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William Haddon

Joined: 31 March 2009
Location: United States
Online Status: Offline
Posts: 793
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    Posted: 27 March 2012 at 10:10am

Where to begin?

There were so many amazing people involved in this production, and we were frankly amazed at how many people were eager and happy to help out.  We have never had a response to casting calls like we did for this one.

First, to the staff…  April Clendedin, as always, was a fantastic Treasury Rep.  She is just a professional.  Ray Michel was our Registry Rep and I think he is doing such a great job as our new Registry Chair.  Rich Michel acted as our Safety Officer, and Norman Moore worked as Watchdog as well as a GM.

Next, I want to thank the PCs for their involvement and enthusiasm.  Kaaren Davis, Brian Booker, David Orms, Jenny Allgood, Brian Olsen and Tony Fabrizio joined our regulars, Jeff Loats, Dan Frazier, David McMillen, Derek Euchler and Brandon Slaten.  We were also so glad to have Michelle Lonsinger PC, but we definitely missed her on the back-side.  We also want to thank our PC-in-absentia, Seth Magle, for his involvement and engagement.

Along with Norman, Jon Wisner did his first stint of GMing on this game… the equivalent of taking up running and realizing that your first-day running-partner is heading for Iowa.  He did a great job for his first time out, and now, every other GMing job will seem like a breeze in comparison.

Now, on to the fantastic NPCs.

We owe a particular round of thanks to the Arghast Cultists.  Led by Brad Evanson, they were: Billy “Warlord” Dodge, the Izzy “Dreadnought” Veldhuis, Joel “Tackle Dummy” Slaten, Tom “Blur of Death” Baltzer, Sheryl “Ailen Wuornos” Baltzer, Adam “Fatal Artillery” Batlzer, and Austin “Reaper on the Roof” Baltzer.  They worked really hard to come up with ways to challenge and push the PCs, including extra meetings and plotting sessions.  We were so happy with their result.

Next, the guardsmen.  They did such a good job, and we were so glad they were there to keep everyone safe.  Canon Alexander, Chris Clendedin, Sean Slaten and his friend Alex McRae,  the McGrew brothers, Andrew Cole, and double agent John Desch.

On to the factions:

First, Michael Kelly icily reprised his Prolian character Voriax.  Joelle Paxton played Xeras, a key character in the game, and it was a huge sacrifice to not have her on the production end, expediting and prepping.  Michael Alberto is our absolute hero, as usual, as Kestrel Titan.  He is seriously such a great personality and we love working with him.

Next came Michelle McMillen as Alexandria Griffon, wife of General Marcus Griffon.  She brought so much into that role that we can’t wait to figure out where she’s going to show up again.  It was great to see Gerald Wallner again, in the role of Gregorius Damodred; his attitude is simply unbeatable.

Danny Dupree was fantastic as always, this time in the role of Lord Weston, a Cultist mole.  Dia Campbell was simply more than we could ever have hoped for, and her performance demands that we write roles specifically for her in the future.  Only the gods themselves managed to thwart her, and Adele Dammerly will be avenged.

We’re not sure if “regal” or “majestic” is the best way to describe Cass Marshall’s Arch-Necromancer Natalia, but she demanded attention and deference, and we’re so glad she’s come back in the last few years to reprise that great role.

Madeline Duchet was played by the superlative Leora Burnett.  Will is in tears that he missed seeing her yelling at Callenbach and the heroes of LoST.  She was perfect, as usual, and our faith in her remains undiminished.

Nissa Osheim played the daughter of Ciba Runi, Danah Runi.  We are so glad she took the role; she is such a solid roleplayer, and her internalization of characters is simply beyond belief.  She was assisted by Ray Michel as her adviser, Adzhari Hadajj, and April Clendedin did double duty as the handmaiden Rijje… who was ultimately disintegrated.  Michael Paxton was really the only choice for Lord Reliquas, the “snake-marked” lord of Polmartin.   Be sure we haven’t seen the last of him.  We want to make a special apology here to Vanessa Michel: all the people we asked, they all told us that Cynthia Copeland played the part.  If we had known Vanessa took over the role, we would have asked her to reprise it in this game.  Vanessa, expect our call for Price of Hope!

We would praise Peter Sartucci for portraying Verkin Callenbach, but let’s face it, he doesn’t portray Callenbach, he becomes him.  We are also incredibly grateful for Peter’s unwavering willingness to answer questions about lore that no-one else even remembers anymore.  He is our number one resource for getting all the continuity right with three decades of tradition and in-game history, and we thank him for letting us mess up his world just a little bit.  Cathy Hidalgo was so perfect as Callenbach’s aide and nurse, Amaranda Beccara.

We wanted Richenda Slaten in this game so much, we wrote a part just for her, with unlimited power and everything!  She was perfect as the Summer Maiden, Lily, and her friend, Loren Krebs played her handmaiden, Billie.  We hope to see her again!

William Haddon was unbelievably good as the messenger guy who shows up with the Five-Ice Door key.  No-one, we think, in the history of IFGS has delivered a box with such aplomb, skill, and pure ability.  William, in turn, wants to thank his wife, Amy, for taking care of a sick Wendy Darling and the Infinite Squirm Engine for the night, and for giving up so many nights to prop-making and game-writing.

As a final note, we want to thank all the people who helped clean up and put away, and everyone who worked so hard to get everything set up before game.  Joelle did an enormous amount of set up and set up coordination, as well as prepping most of the food, and going over props and all the other little things the game actually needed to run.  Thanks as always to Bruce and Lynette Haddon for lending us the Vineyards for the night.

We really hope we haven’t missed anyone.  We owe such a debt of thanks to everyone who helped us out, and we hope everyone had a great time.  That is the point, afterall.

Thank you for Price of Unity.

Mike & Will



Edited by whaddon - 27 March 2012 at 7:41pm
If IFGS could just get rid of the games so it could focus on sustaining its own bureaucracy... we would finally be living the Dream.
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